Dungeon Siege 2 Pc Rip Movies Mac

I just gave the game another notch. Im not going to write a review or anything, but I allmost feel obliged to give my fellow gamers a warning about this game.

Dungeon Siege 3's gameplay is almost as bad as Fable 3, there is not point, what so ever - to be playing the game (except for story). Dungeon Siege 3's gameplay is much the same as: 1) take a piece of paper 2) write turn paper - on both sides 3) turn the paper and see what's on the other side The gameplay of Dungeon Siege 3, is in other words, an insult to gamers, the developers obviously think of us as braindead zombies, incapable of thinking or pressing more than one button at a time. *****STAY AWAY FROM DS3, DO NOT BE AS DUMB AS ME, IT'S NOTHING LIKE DS 1-2!!!!*****. Yeah, Glitchsidian keeps on truckin, I guess. I really had faith in them after Alpha Protocol.

PC Wii Wii-U PS3 PS4. This isn’t much of a problem at all and leaves Dungeon Siege II as the perfect introduction to the role. Dungeon Siege 2 Movies (7) News. Dungeon Siege For Mac for Mac Dungeon. Movies; Books. 2K Dungeon Siege 2: Broken World Expansion Pack - PC Item description An Action-Packed Expansion RPG.

As broken as it was, it was a great game. After the repeated interviews about how their quality will improve starting with DS3, I really wanted them to do a good job. Sadly that was not the case. The demo was lackluster, and though it was the demo, the basic mechanics to the game were there, and thats all I needed to see. Its a shame indeed that you got the game and were disappointed but thats how it goes sometimes, especially with this company.

Sadly, no, it's not a joke. DS1 & DS2 may not have been masterpieces, but they were pretty dang good a-rpgs with a crap ton of content and tons of re-playability.

They also had some really nice MP with nice big maps. What Obsidian did with DS3 is basically cut everything that was good from the previous game and instead make a shallow story driven corridor rpg with limited multiplayer. Renevent42 You are spot on, the game is not just linear, they farking made a trench for you to run in!!:P I seriusly have a hard time believing anyone could make such an extremely bad game, when they had so much material they could use from the previous games. It kinda reminds me of movies like 'braindead' and 'meet the feebles', they are extremely poor done, and that makes them pretty kewl, cuz it's really really below the top, so much in fact, that they get funny, and almost ****c's:D This is not a cult game, it's just below the top -and the corridor running is, well I think its better to just write: beep beep beep beep.

On the other hand thou, I think 5-10 year old's might have a good time playing this game, because it's not demanding in any way, more like some of those 'hi im pixeline, wanna do some FUN math?' Yeah, Glitchsidian keeps on truckin, I guess. I really had faith in them after Alpha Protocol. As broken as it was, it was a great game. After the repeated interviews about how their quality will improve starting with DS3, I really wanted them to do a good job.

Sadly that was not the case. The demo was lackluster, and though it was the demo, the basic mechanics to the game were there, and thats all I needed to see. Its a shame indeed that you got the game and were disappointed but thats how it goes sometimes, especially with this company. TruedUp I also have hopes for Obsidian m8, and I actually don't think this game is broken (ok, the camera is pretty awfull, but no gamebreaking bugs in my 30 minutes), my problem with the game is the name of it: Dungeon Siege. If they had called it something else, like- generic console dungeon crawler it might be a good game on it's own, but putting on the 'Dungeon Siege' tag on the game, that's what I see as SCAMMING the gamers, because this game has absolutely NOTHING to do with DS 1-2. I also think they should have let us know the game was intended for kids between 5-10, seeing im not fairly interested in games developed for this crowd.

Here's the thing. The game is made for consoles. Even gamespot gave it a lower PC score. It plays like champions and dark alliance. It seems that almost anyone who enjoyed/played the first 2 games will not like it, where as those who haven't played the originals find it fun.

It's your fault for buying the game. You have internet, go watch some gameplay videos/research the game before buying it. There is a demo.

If you don't have access to the demo watch the demo gameplay on youtube. I'm not saying the game is good, but it certainly isn't awful. Plays like an ARPG with a flawed multiplayer and lack of content, but the content it has is enjoyable (9 active skills, 12 passive skills, upgrades, rolling, switching stances makes it feel more interactive). Worth about $15 imo.

My problem with the game is the name of it: Dungeon Siege.If they had called it something else, like- generic console dungeon crawler it might be a good game on it's own, but putting on the 'Dungeon Siege' tag on the game, that's what I see as SCAMMING the gamers, because this game has absolutely NOTHING to do with DS 1-2 Walincas And thats what it is, at the end of the day. Thats why its a disappointing game. Like you said, if it was called anything else, most wouldnt care and look right past it after the initial reviews. [QUOTE='Walincas']my problem with the game is the name of it: Dungeon Siege.If they had called it something else, like- generic console dungeon crawler it might be a good game on it's own, but putting on the 'Dungeon Siege' tag on the game, that's what I see as SCAMMING the gamers, because this game has absolutely NOTHING to do with DS 1-2 TruedUp And thats what it is, at the end of the day.

Thats why its a disappointing game. Like you said, if it was called anything else, most wouldnt care and look right past it after the initial reviews. Similar to what happened with Gothic 4.

They should have just called it Arcania: A Gothic Tale. Much like DS III, that game was a horrible addition to the franchise. Honestly, I think our standards are just so insanely high now, we simply do not realize how good we actually have it. Dungeon Siege 3 is, gameplay wise, every bit as good as the previous games.

Mrbojangles25 I agree. The gameplay may be drastically different from the previous two titles, but it's still a lot of fun in its own right, and I personally think it's even better in some ways. Just because it's done in a different style than the rest of the series doesn't mean it isn't good. Besides, what else were they going to do?

IMO, the Dungeon Siege franchise had cooled off almost to the point of flickering out before DS3 was announced. They had to do something different to rejuvenate the series, as well as bring in new fans. DS3 is almost the perfect game in that regard. For the record, I loved the first two games, but I love this one just as much. And to be quite honest, I am having an enormously good time playing it with a gamepad; I can't even imagine wanting to bother with a clunky ol' keyboard and mouse. Somehow i get the feeling not many of you ripping it and Obsidian played the full version at all. It really wasn't that bad at all and it is by far the most polished Obsidian game i've seen, so those of you thinking it's buggy, try again.

The game is kinda flavorless but still enjoyable, it seems they traded the complexity and depth for polish. The only problems with it are the clunky controls (which seems suited for controllers) and the botched multiplayer. No, it wasn't made with 10 years old in mind at all. The game increase rapidly in difficulty to the point where you need a solid grasp of dodging, blocking and knowing how to use your abilities if you wanna make it through and that's on normal difficulty. It's a casual rpg in design but as said above, it's akin to the consoles baldur's gates in gameplay. On the other hand, it has a decision-consequence aspect that is well implemented, I can see the ending varying greatly from one person to another and that in itself was pretty satisfying.

Somehow i get the feeling not many of you ripping it and Obsidian played the full version at all. It really wasn't that bad at all and it is by far the most polished Obsidian game i've seen, so those of you thinking it's buggy, try again. The game is kinda flavorless but still enjoyable, it seems they traded the complexity and depth for polish. The only problems with it are the clunky controls (which seems suited for controllers) and the botched multiplayer.

No, it wasn't made with 10 years old in mind at all. The game increase rapidly in difficulty to the point where you need a solid grasp of dodging, blocking and knowing how to use your abilities if you wanna make it through and that's on normal difficulty. It's a casual rpg in design but as said above, it's akin to the consoles baldur's gates in gameplay. On the other hand, it has a decision-consequence aspect that is well implemented, I can see the ending varying greatly from one person to another and that in itself was pretty satisfying. Cenerune My only gripe is the M+KB controls being clunky and bad camera and camera control.

Other than that, it's alright. The characters, choices, and writing are well done. And some of the spells are pretty cool to watch. With that said, it's a solid game, but nothing more. Definitely not worth $40-50 though. And yes I played the full game. Certainly the least impressive work from Obsidian.

It's a tough task from the getgo: an action RPG with certain role-playing depth. Few hours in, nice to see the NPC influence system is in it, but there are just too much hack n' slash in between those potential choice-consequence segments.

Well, it's an Action RPG after all. This is the only Obsidian game that I have to stop playing a while then go back playing (to get away from excessive hack n' slash), just like almost all ARPGs. As for the leveling system and combat, roots and etc. I think Obsidian has done a great job, it's not better or worse than most ARPG, including the godsend Diablo 2 in many eyes. You do need to press more than one keys to go through the game.

A solid ARPG, with extra bouns of character/story role-playing (lite), certainly more enjoyable than DS2 (not the original), Sacred 2, and Loki alike. Yet, there are two fatal design flaws: camera control is so bad that it adds a degree of unnecessary difficulty to combat (very much like the targeting in The Witcher2). In NWN2, the bad camera control is managable since we can pause during battle, but you don't want to mess up camera view in an ARPG.

The second is that I cannot find area map, there's only mini-map. Becasuse of this, quest tracking oftentime causes more confusion than clearity. Certainly the least impressive work from Obsidian. It's a tough task from the getgo: an action RPG with certain role-playing depth. Few hours in, nice to see the NPC influence system is in it, but there are just too much hack n' slash in between those potential choice-consequence segments.

Well, it's an Action RPG after all. This is the only Obsidian game that I have to stop playing a while then go back playing (to get away from excessive hack n' slash), just like almost all ARPGs. As for the leveling system and combat, roots and etc. I think Obsidian has done a great job, it's not better or worse than most ARPG, including the godsend Diablo 2 in many eyes. You do need to press more than one keys to go through the game. A solid ARPG, with extra bouns of character/story role-playing (lite), certainly more enjoyable than DS2 (not the original), Sacred 2, and Loki alike.

Yet, there are two fatal design flaws: camera control is so bad that it adds a degree of unnecessary difficulty to combat (very much like the targeting in The Witcher2). In NWN2, the bad camera control is managable since we can pause during battle, but you don't want to mess up camera view in an ARPG. The second is that I cannot find area map, there's only mini-map. Kepler Astrology Software Free Download. Becasuse of this, quest tracking oftentime causes more confusion than clearity. Teardropmina I had forgotten about Loki. God, that game was bad.

I liked the first Dungeon Siege. I never finished DS2 because I got bored. I wasn't impressed with the demo for DS3, but I might give the game another shot when it goes down in price. When I first played this game I was extremely disappointed. It just isn't an rpg to me, everything is given to you and you follow the map, they even have a fricken pointer if you're lost.the camera angles are TERRIBLE, the Menu system is soooo stupid, and it is the most consolized game I have ever played on the PC. Once I stopped looking at the game as an RPG but more as a console adventure game that is meant to be played with a gamepad, I started to have a little more fun.

Before I knew it 6 hours went. It is definitely not a good game, and it has absolutely nothing to do with the Dungeon Seige series aside from the environment. Yet it has some great looking environments, and it can be fun, if you're into very simple repetitive gameplay, which I guess I am ahahah being an action RPG fan.

Bottomline though, the customization aspect of an RPG is nonexistent, the connection between the two previous games is nonexistent, and Obsidian completely ignored all pros for making games for PC's resulting in seriously the MOST CONSOLIZED GAME EVER. @teardropmina - if you're having trouble finding where to go with a quest, press r and it will show a path to your current tracked quest. Incapable of pressing more than one button at a time?

Even in the demo I found myself playing combat pretty actively. Blocking, dodging to create space, using all my skills, punishing opponents between their attacks.

Much more active combat than Diablo 1/2 or Titan Quest or something like that. MyopicCanadian You might have to press more than one button in the later stages, I only played about 40 minutes, and all I had to do when I encountered enemies was click them with the same mouse button:P If my memory serves me right, in Diablo I would be using skills and healing bots, having to switch skills as well during 40 minutes play time, I did not need that in DS3. I was terrified when I heard Obsidian got DS3 because I loved the originals so much (DS2 was one of the first beta tests i ever took part in).

Then I played Fallout: New Vegas and thought 'Hey, if they can make a game this good maybe they can make a great Dungeon Siege sequel!' And boy was i ever wrong. I played the demo and didn't even finish it. The game is terrible, simplified garbage with a clunky interface and poor controls. And that's why i never pre-order form Obsidian.

Emraldo I thought New Vegas was a great game as well (is great), thats also why im puzzledregarding DS3. Obsidian must have been told what to do, and what target audience to focus, during the creation of the game, and it seems to have shifted FAR AWAY from DS1-2. Somehow i get the feeling not many of you ripping it and Obsidian played the full version at all. It really wasn't that bad at all and it is by far the most polished Obsidian game i've seen, so those of you thinking it's buggy, try again. The game is kinda flavorless but still enjoyable, it seems they traded the complexity and depth for polish. The only problems with it are the clunky controls (which seems suited for controllers) and the botched multiplayer. No, it wasn't made with 10 years old in mind at all.

The game increase rapidly in difficulty to the point where you need a solid grasp of dodging, blocking and knowing how to use your abilities if you wanna make it through and that's on normal difficulty. It's a casual rpg in design but as said above, it's akin to the consoles baldur's gates in gameplay. On the other hand, it has a decision-consequence aspect that is well implemented, I can see the ending varying greatly from one person to another and that in itself was pretty satisfying. Cenerune As I also mentioned, I did not encounter any bugs in my playtime.

The gameplay was what made me stop playing the game, as tedious as turning a piece of paper with the writing 'turn' on both sides, in order to find out what to do next. You are actually hitting the nail spot on, saying they traded complexity and depth for polish, but taking away complexity and depth from a HACK N SLASH game is really not a good idea in my oppinion. The game is imo,also suffering from feeling consolized, I have allways felt, that console games are extremely inferior to pc games, and that is just my personal oppinion ofcourse. When I first played this game I was extremely disappointed. It just isn't an rpg to me, everything is given to you and you follow the map, they even have a fricken pointer if you're lost.the camera angles are TERRIBLE, the Menu system is soooo stupid, and it is the most consolized game I have ever played on the PC. Once I stopped looking at the game as an RPG but more as a console adventure game that is meant to be played with a gamepad, I started to have a little more fun. Before I knew it 6 hours went.

It is definitely not a good game, and it has absolutely nothing to do with the Dungeon Seige series aside from the environment. Yet it has some great looking environments, and it can be fun, if you're into very simple repetitive gameplay, which I guess I am ahahah being an action RPG fan.

Bottomline though, the customization aspect of an RPG is nonexistent, the connection between the two previous games is nonexistent, and Obsidian completely ignored all pros for making games for PC's resulting in seriously the MOST CONSOLIZED GAME EVER. @teardropmina - if you're having trouble finding where to go with a quest, press r and it will show a path to your current tracked quest CrookedCrown I will take a break from the game, and maybe go back to it later, considering Dungeon Siege 3 to be an arcade/console game, not worthy to be played on a PC. The problem is I really despise repetitive simple gameplay- allthou I found Diablo 2, to be extremely fun:P. @teardropmina - if you're having trouble finding where to go with a quest, press r and it will show a path to your current tracked quest CrookedCrown thanks, though the first time I get to press r, it's not helping.well, the path is block, and the tracking dots don't change their course. At any event, it's still extremely stupid that there's no area map for a game like this. Btw, just finished another tougher battle in the game, and it took me several tries, all thanks to the camera.I expect tougher fights ahead and this might be the first Obsidian game that I'm unable to finish.

I know it's designed for gamepad or controller, but I'm not good with them anyway. The last time I used a gamepad was back when playing RE: Nemesis.and I sucked at it~.

I really think that people are viewing DS1 and DS2 with rose-colored glasses here. I seem to recall both of those games being extremely straightforward, roam-around-and-kill things, loot gobbling madness. Somehow, I seem to have missed out on whatever 'complexity' or 'depth' these games had, and I seem to remember them as being EXACTLY simple and repetitive. In fact, I believe that was EXACTLY the point. That's why they were so much fun. I'm sorry, but it just doesn't make sense to bemoan a lack of depth and complexity in a series or genre than never had it in the first place. I own all 3 Dungeon Siege games and was recently tried playing number 1 again.

That game as not held up at all. To be perfectly honest while 3 isn't perfect, hell it's a long way from it, it's a good enough game. The mouse/keyboard controls suck (although this is being addressed in an update) so I just plugged in my 360 controller, and the game plays fine, it's actually a pretty good game IMO. I don't know what people where expecting, it's not like any Dungeon Siege has ever been ground breaking. Maybe I'm a chump, but I am enjoying this game as an evolution of the River City Ransom/Marvel Ultimate Alliance style of brawler.

As a few people have mentioned before, the first Dungeon Siege in particular was terrifically mediocre and virtually played itself. This game keeps the hack and slash pace while adding some extra interactivity in the way of dodging, blocking, etc. Additionally, it is just as straightforward, if not maybe a little more non-linear than that game in that I have encountered at least one point in the game so far where I am given a choice in what order I want to progress in the story. Dungeon Siege was a straight forward slog through corridors full of monsters with no room for deviation.

I cannot comment on it's sequel, DS2, as I didn't put enough time into it, but to stand DS3 up against the original, I can't help but feel it was an improvement in just about every way.

When is a role-playing game not a role-playing game? When it’s Dungeon Siege II, that’s when. Although it looks to all the world like a proper in-depth role-player, in the style of Baldur’s Gate and the like, Dungeon Siege II isn’t interested in boring slo-mo combat or endless statistics and pointless cut scenes. Instead this game, just like its prequel, is all about non-stop dragon-slaying, orc-baiting action. The first game tended to take its action-only remit just a bit too far and almost became something of a point-and-click beat-'em-up. Dungeon Siege II rights this imbalance by adding a much stronger storyline and giving each character in your group of heroes a proper personality--to the point where they’ll even start fighting with each other over various disagreements. The combat system itself has also been overhauled so that characters can specialise in very particular styles of combat, such as using two-handed weapons or shield and sword.

Each character also has an individual special move which can be powered up for massive damage against multiple bad guys. The only slight disappointment with Dungeon Siege II is that graphically it hasn’t moved on much since the original game and its mission disc. Considering how good looking the game was anyway, though, this isn’t much of a problem at all and leaves Dungeon Siege II as the perfect introduction to the role-playing genre for those that aren’t quite sure it’s their cup of tea or for those that simply prefer a good brawl to worrying too much about their empathy statistic.

--David Jenkins Features: - Lead an elite battle party against a vicious marauder in this RPG - Choose up to 6 battle comrades; each class with unique heroic powers - Powerful and unusual allies; exotic creatures with special abilities - Challenging opponents; cinematic storytelling; interactive world - Online multi-party gaming for cooperative or competitive gameplay.

DOWNLAOD LINK ===>About This Game It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and nowa new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making. A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook.

In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man. And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy.

From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew. What fate will befall the Second Age of Man?

The time for judgment is nigh. DOWNLAOD LINK ===>Dungeon Siege II (DS2) is a computer role-playing game and is the sequel to 2002's popular Dungeon Siege. It was developed by Gas Powered Games and released on August Dungeon Siege II - In Dungeon Siege II the sequel to the best-selling RPG from Gas Powered Games All Games >RPG Games >Dungeon Siege II.

Community Hub. Dungeon Siege II. Dungeon siege 2 gameranger Dungeon Siege 2 +1 trainer for PC game version original which supports RETAIL. This mod will allow you to get the Shield of Azunai in Dungeon Siege 2. Dungeon Siege II Full Game Download [PC] - dungeon siege ii gameplay dungeon siege ii gamefaqs Dungeon Siege II Dungeon Siege Wiki Fandom powered by Dungeon Siege II: Broken World Windows game - GameFront dungeon siege ii download full game Dungeon Siege II Added by mojonexus mojonexus Sorry I already have alle Dungeon Siege Games on Steam but they lack multiplayer and expansions. Dungeon siege ii gamecopyworld Dungeon Siege II for PC Cheats - IGN has all the codes cheat codes unlockables easter eggs achievements hints tips and secrets Dungeon Siege II Free Download Size: 600 MB The ambitious sequel to Chris Taylor's best-selling award-winning action role-playing game (RPG) Dungeon dungeon siege ii gameplay pc Dungeon Siege II GAME DEMO v.2.2 - Download - dungeon siege ii gamebanshee In Dungeon Siege II the seque Developer: Gas Powered Games Publisher: Square Enix Languages: English French Italian German Spanish Japanese. Dungeon Siege II PC Downloads GameWatcher Dungeon Siege II GAME DEMO v.2.2 - Download.