Rocket League Steamworks Fix Update Problem
Hi, I'm trying to make the steamworks Fix compatible with my CPY save game. First I had edited username in CPY.ini so that the save game appears in%SystemDrive%/Users/%UserName%/Documents/CPY_SAVES/%PlayerName%/%AppId% Where PlayerName = the one I put in CPY.ini. Then I tested steamworks Fix which asked me to create a new save game.
So I decided to edit the file. I put these lines: CPY steam ID = xxxxx to match the steam ID given in CPY.ini then: SaveType = 7 to match the savepath of CPY. However it's not only%SystemDrive%/Users/%UserName%/Documents/CPY_SAVES/%AppId% like mentionned in REVOLT.ini but%SystemDrive%/Users/%UserName%/Documents/CPY_SAVES/CPY/%AppId% where the CPY is normally the PlayerName we give in CPY.ini. Is there a way to put the good PlayerName somewhere in REVOLT.ini so that it make the path I need?
Second question: When everything works fine. I always disappointed to see a new file%Name of the game%.xxxxx.STEAMSTART.exe (where xxxxx seems to be a random number).
To change language with Steamworks Fix open cream April 30 Update 1.13.12452. In this update we have included a new lighting system with Color Grading and Bloom.
Is there a way to avoid that behavior? Third question: I tried to do it backward. Changed my PlayerName back to CPY in the CPY.ini. However when I play without the RVTFix, It says that the save game is corrupt. ==>Do you have some trick so that I can play with and without RVTFix on the same CPY saved game?
I tried everything I can (steam id and community id work the same in REVOLT.ini) but it seems that saved games are not matching CPY versions. Motogp 3 Ultimate Racing Technology Pc Game. It's with the game F1 2015. No I can't move my saved game, they don't match.
If I move the saved game from my solo CPY ==>When I start a game with RVTFix I have corrupt save game. If I move the saved game from RVTFix into my solo CPY ==>When I start a solo CPY I have corrupt save game. I know that the steamID in CPY.ini is a community ID.
But I saw that RVTFix doesn't have any problem with that. If I create a save game in RVT with the community ID and then change the community ID to the linked steam ID. There is no problem with the RVTFix save game when I launch it from the RVT. It's always If I try CPY solo with a RVTFix save game or RVT multi with a CPY save game that the problem occurs. I know that I don't need CPY.ini with RVT. But I use RVT only for multi and CPY for my solo championship (So I just swap between the two steamapi64.dll). As far as I've seen, even if I put back CPY as PlayerName in CPY.ini.
When I try solo game ==>save game corrupt. So there is something different written by RVT in the profile save game which make the save game not compatible if I want to use it with CPY only. I first though it was Username but after testing with the default CPY Playername, it's not the case.
So it's something different. If you have any idea.
I will be thankful. It might come from the line I put 'CPY steam id = xxxxx' Even if I replace the 'xxxxx' by the community ID or linked steam id (it doesn't matter), the save game work for RVT uses but not with CPY solo. If I then replace the line by 'SteamUserID = xxxxx' Then the RVT save game becomes corrupt and I need to create a new one. So I don't know how RVT interpret these lines when it creates the save game. And also it seems that RVT uses Playername CPY as default and I don't see where I can change it ==>every save game by RVT go to CPY_saves/CPY/app_id/.
When I should be able to choose a Playername so that the save folder becomes my Playername (CPY_saves/%PlayerName%/app_id/).
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